AGES OF EARTH — THIRD-PARTY CHARACTER ART Historical soldiers, props, textures and animation: Wildfire Games / 0 A.D. Original project: https://play0ad.com/ Original art repository: https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/art License: Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/ Models included: - TribalWarrior.glb: Gaul infantry swordsman (basic). - PersianArcher.glb: Persian infantry archer (basic). - RomanLegionary.glb: Roman champion swordsman. - RomanSpearman.glb: Roman elite spearman. Changes by Mini Potato Studios (2026): assembled actor variants, clothing and weapon props from their original source files; converted COLLADA to glTF 2.0; embedded textures; unified animation names; removed unused and duplicate bones; normalized scale and grounded idle pose. Adapted historical asset files remain licensed CC BY-SA 3.0. This license notice applies to these assets, and does not relicense the game's original code. The shipped soldiers depict the source cultures. Other technological eras may reuse these character appearances until additional historical uniforms are added. TACTICAL SOLDIER / MODERN AND FUTURE VISUAL "FREE [Military Soldier] RIGGED" by BAMEN (bamenwo05). https://sketchfab.com/3d-models/free-military-soldier-rigged-e9c56308a67d4a3db62e914fafa4d198 License: Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/ Original author describes this as freely usable in commercial and personal games. The public Sketchfab metadata recording this license is retained alongside this file. Rifle: "AK-47" by taradavies, CC0 1.0. https://opengameart.org/content/ak-47-1 https://creativecommons.org/publicdomain/zero/1.0/ Intermediate rifle assembly and textures: Operation Steel Tide / AetherRadar. https://github.com/AetherRadar/operation-steel-tide Its project-owned modifications use the MIT license; notice retained alongside this file. Tactical animation: Quaternius, Universal Animation Library 1 and 2, CC0 1.0. https://quaternius.com/packs/universalanimationlibrary.html https://quaternius.com/packs/universalanimationlibrary2.html Modern model / retargeted animation and rifle intermediate GLBs obtained from: https://github.com/cktang88/3d-fps/tree/main/public/assets/models The source model author and license were independently verified against Sketchfab's public API; the rifle author and CC0 license were verified on OpenGameArt. The tactical upper-body aim and death motions originate from Quaternius. Fresh Idle_Loop, Walk_Loop and Jog_Fwd_Loop lower-body motion is retargeted from the original CC0 Universal Animation Library. The pistol-style shooting pose is replaced by a rifle aiming stance and a short authored recoil pulse. The separately credited 100STYLE mocap in that intermediate project is not used. Changes by Mini Potato Studios (2026): selected and renamed five gameplay motions; embedded and attached rifle to right-hand skinning; reduced rifle geometry and texture resolution for the miniature view; adjusted material roughness and model placement; exported one portable glTF 2.0 binary with embedded textures. No separate texture requests or external model CDNs are needed at runtime. SOURCE / ADAPTATION RECORDS historical-source-and-conversion.zip preserves the selected 0 A.D. actor XML, COLLADA models and animations, original texture files, and conversion scripts. The adapted 0 A.D. art and these source art files remain CC BY-SA 3.0. The standalone GLB files can be edited in any glTF-capable 3D editor. SCENERY — TREES, BUILDINGS AND ROCKS Wildfire Games / 0 A.D., CC BY-SA 3.0. https://play0ad.com/ https://creativecommons.org/licenses/by-sa/3.0/ Adapted models include oak, black pine, Lombardy poplar, Roman house, Celtic farmstead, Roman watchtower and granite outcrop. Full attribution, source URLs and modification notes: scenery-credits.txt and scenery-source-record.json. MODERN SOLDIER ANIMATION AND ATTACHMENT REPAIR BAMEN supplied the original character skeleton and skinning; Quaternius authored the original animations. Mini Potato Studios did not create the original rig. We corrected the animation retarget, planted the aiming stance, shortened the running stride, added foot-contact compensation, and baked two-arm rifle-grip IK. The AK-47 now points forward with its grip and fore-end aligned to both hands. RifleMuzzle, RifleTrigger, RifleSupport and RifleStock nodes support regression checks. Exact source URLs, input hashes, processing commands, pose measurements and adaptation records are retained in modern-animation-repair.json. Original Quaternius source: https://quaternius.com/packs/universalanimationlibrary.html CAVALRY — HORSE AND SEATED ROMAN LANCER Original meshes, rigs, skinning, mounted animations and textures by Wildfire Games / 0 A.D. contributors. Licensed CC BY-SA 3.0. https://play0ad.com/ https://creativecommons.org/licenses/by-sa/3.0/ https://github.com/0ad/0ad/tree/61a3b9507d974084e6badb88a0826bd89a6d5b8b/binaries/data/mods/public/art Mini Potato Studios assembled the authored Lusitano horse and Roman elite lancer, retained the seated rider, reins, blanket, cape, shield, helmet and lance, baked synchronized gameplay clips, corrected the exported saddle attachment, embedded optimized textures, normalized scale and added pose markers. The original rigs and animations were created by 0 A.D.; we adapted and assembled them. The converted RomanCavalry.glb and source art remain CC BY-SA 3.0. The Roman lancer appearance is reused in Bronze, Classical and Gunpowder eras. The Medieval era now uses a dedicated armored knight derivative, credited below. Full source URLs, hashes and modifications: cavalry-source.json. Original selected art and reproducible conversion: cavalry-source-and-conversion.zip. GUNPOWDER INFANTRY / RIFLE GRIP CORRECTION (2026) GunpowderSoldier.glb combines BAMEN's clothed human body and rig (CC BY 4.0), Quaternius motion (CC0), and Wildfire Games / 0 A.D.'s textured human head (CC BY-SA 3.0). Original period coat, tricorn, cross belt, sleeves and fittings by Mini Potato Studios; combined GunpowderSoldier.glb derivative CC BY-SA 3.0. https://creativecommons.org/licenses/by-sa/3.0/ Sources and original author URLs are credited above; all source license notices remain applicable. This is a generic 18th-century uniform, not a specific regiment. Original flintlock-musket geometry by Mini Potato Studios. Mounted lancers remain the separately credited historical cavalry model with melee attacks. ModernSoldier.glb: stock fitted to shoulder pocket, trigger wrist reoriented below the receiver, fore-end contact lowered, shoulder line stabilized during locomotion. These arm IK corrections and recoil are baked into the existing gameplay clips. Period and WWII/future weapon replacements inherit the corrected grip landmarks. Reproducible adaptation: gunpowder-source.json and gunpowder-source-and-conversion.zip. MEDIEVAL FOOT SOLDIERS AND MOUNTED KNIGHTS (2026) MedievalManAtArms.glb, MedievalKnight.glb, MedievalLongbowman.glb, MedievalCrew.glb and MedievalCavalry.glb adapt the credited Wildfire Games / 0 A.D. human and horse meshes, rigs, textures and authored animations. All five combined derivative models remain CC BY-SA 3.0. https://creativecommons.org/licenses/by-sa/3.0/ Mini Potato Studios created period mail/coifs, riveted great helms and kettle hats, quilted gambesons, split heraldic surcoats, heater shields, long arming swords, and a D-profile yew longbow, with embedded deterministic textile/mail/metal textures. The horse, human faces, body weights and base animations remain the original artists' work. Siege crew carry no handheld weapons. The mounted knight has dedicated medieval armor and retains the authored seated rider and horse gait. Source links, hashes and historical references: medieval-source.json. Reproducible script and input GLBs: medieval-source-and-conversion.zip. Original selected source art remains in historical-source-and-conversion.zip and cavalry-source-and-conversion.zip. This notice licenses the derivative art and its adaptation script, not the game's separate original runtime code. WWII U.S. ARMY-INSPIRED INFANTRY (2026) WWIISoldier.glb combines BAMEN's clothed body, hands and rig (CC BY 4.0), Quaternius locomotion (CC0), and Wildfire Games / 0 A.D.'s textured human head (CC BY-SA 3.0). Source authors and URLs are credited above. The combined WWIISoldier.glb derivative and its adaptation script are CC BY-SA 3.0. https://creativecommons.org/licenses/by-sa/3.0/ Mini Potato Studios removed contemporary body armor, mask, visor, knee/elbow pads, tactical kit and embedded weapon geometry. Original period additions: M1-style steel helmet and chinstrap, field jacket and articulated sleeves, wool trouser knees, canvas leggings, service shoes, cartridge belt and pouches, suspenders, haversack, canteen, sleeve patches and fabric/paint/leather textures. These generic circa-1942 uniforms use small blue/red team markings and do not represent opposing national armies. The existing original Garand-inspired rifle attaches to the preserved gun-grip markers. Museum references were used only for visual research; no museum photographs or meshes are distributed. Source records, hashes and references: wwii-soldier-source.json. Reproducible builder and source assets: wwii-soldier-source-and-conversion.zip. WWII JEEP CREW (2026) The jeep driver and machine gunner reuse WWIISoldier.glb and all source/component attribution above. Mini Potato Studios fitted seated and braced crew poses to the steering wheel and MG grips, then baked static meshes at load time. These runtime derivative meshes remain CC BY-SA 3.0; no additional external art is used. Source hash and transformation record: vehicle-crew-source.json. Original limestone textures, siege-stone geometry and flame effects were created procedurally by Mini Potato Studios; no external images are used for these effects. STONE AGE FOOT SOLDIERS (2026) StoneAgeWarrior.glb, StoneAgeArcher.glb, StoneAgeHeavy.glb and StoneAgeCrew.glb adapt Wildfire Games / 0 A.D.'s authored human body, face, rig, skinning, textures and gameplay animations under CC BY-SA 3.0. https://play0ad.com/ https://creativecommons.org/licenses/by-sa/3.0/ Mini Potato Studios created hide wraps, fur garments, leather shoes, sinew ties, small team armbands and wood/stone weapons. These combined derivative models and their art conversion script remain CC BY-SA 3.0. No claim is made that the new outfits reconstruct one specific prehistoric culture. Later historical source art and the game's original runtime code retain their respective licenses. Source URLs, hashes and conversion: stone-age-source.json and stone-age-source-and-conversion.zip. MODERN RIFLE INFANTRY, MARKSMEN AND ASSAULT TROOPS (2026) ModernRifleman.glb, ModernMarksman.glb and ModernAssault.glb adapt BAMEN's clothed human body, hands and rig (CC BY 4.0), Quaternius animation (CC0), the credited AK-47 geometry/intermediate above, and Wildfire Games / 0 A.D.'s textured human head (CC BY-SA 3.0). Original authors, source URLs and component licenses are credited above. The combined character derivatives and their art conversion script remain CC BY-SA 3.0. https://creativecommons.org/licenses/by-sa/3.0/ Mini Potato Studios created role-specific cloth/camouflage textures, helmets, protective armor, field equipment, ghillie hood/mantle and weapon fittings. The existing corrected skeleton, gameplay animations and two-hand grip markers are retained. Team patches change color independently of the natural uniforms. Source records and reproducible conversion: modern-role-source.json and modern-role-source-and-conversion.zip. This notice applies to the derivative art, not the game's separate original runtime code. WWII and Modern field artillery: original Mini Potato Studios geometry and paint finish; visual references and reproduction in artillery-source.json. ModernArtilleryCrew is the unarmed olive rifleman derivative, using the credited modern-role sources and licenses. Conversion/runtime sources: artillery-source-and-conversion.zip. ARTILLERY IMPACT SOUND DESIGN (2026-10-25) Two original artillery ground-impact variations generated for Ages of Earth with ElevenLabs Sound Effects v2. Distinct impact crack, bass concussion, falling dirt and decay, normalized and bundled as mono MP3s. Played positionally at the shell's landing point. Full generation provenance and file hashes: artillery-impact-audio.json. https://elevenlabs.io/app/flows/wwnvWO29fnFFsoabNZ0d FALLEN SOLDIER PHYSICS (2026-10-25) Cannon ES 0.20.0, https://github.com/pmndrs/cannon-es, MIT license. Bundled license: cannon-es-LICENSE.txt. Ragdoll rig adapters and game integration are original Mini Potato Studios code. FUTURE PULSE INFANTRY, RAIL SNIPERS AND EXO GUARDIANS (2026) FuturePulseInfantry.glb, FutureRailSniper.glb and FutureExoGuardian.glb adapt BAMEN's detailed tactical body, skin and skeleton (CC BY 4.0) and Quaternius animation (CC0), with the corrected Mini Potato Studios tactical poses above. Mini Potato Studios created the ivory pulse armor, digital stealth hood/mantle, bronze exoskeleton plates and actuators, role textures, energy optics, and role-specific runtime rifles. Derivative character art and conversion script: CC BY 4.0, https://creativecommons.org/licenses/by/4.0/ . Exact authors, source URLs, hashes, geometry budgets and reproduction: future-role-source.json and future-role-source-and-conversion.zip. The hover scout pilot is baked from the same Pulse Infantry model. GUNPOWDER MUSKETEERS, RIFLEMEN, GRENADIERS AND CANNON CREW (2026) GunpowderMusketeer.glb, GunpowderRifleman.glb, GunpowderGrenadier.glb and GunpowderArtilleryCrew.glb derive from the credited GunpowderSoldier.glb above. BAMEN supplied the human body/rig (CC BY 4.0), Quaternius the motion (CC0), and Wildfire Games / 0 A.D. the textured human face (CC BY-SA 3.0). Mini Potato Studios created the distinct regimental uniforms, woven textures, hunting hat and equipment, mitre cap, split leather apron, role firearm fittings and team markings. Combined character derivatives and conversion script remain CC BY-SA 3.0: https://creativecommons.org/licenses/by-sa/3.0/ Source hashes and reproduction: gunpowder-role-source.json and gunpowder-role-source-and-conversion.zip. Original authors and source URLs remain in gunpowder-source.json, modern-animation-repair.json and these credits. WWII role uniforms (2026-10-26) WWIIRifleman, WWIISharpshooter, WWIIAssault and WWIIArtilleryCrew are CC BY-SA 3.0 derivatives of the credited WWIISoldier asset above. Original components: BAMEN human body/hands (CC BY 4.0), Quaternius motion (CC0), Wildfire Games / 0 A.D. textured human head (CC BY-SA 3.0). Mini Potato Studios created role-specific cloth, scrim, pocketed airborne kit, jump boots, fatigue cap, rolled sleeves and period weapon variants. Team accents stay separate. https://creativecommons.org/licenses/by-sa/3.0/ Source records: wwii-role-source.json; reproducible conversion and source art: wwii-role-source-and-conversion.zip. This notice covers derivative character art, not the separate original game runtime. GUNPOWDER AGE MOUNTED LANCER (2026-10-26) GunpowderLancer.glb derives from Wildfire Games / 0 A.D. cavalry art, CC BY-SA 3.0: https://creativecommons.org/licenses/by-sa/3.0/ Source horse, rider, human face/hands, lance, tack and mounted animation: https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/art Mini Potato Studios created the navy/red uniform, fitted breeches, leather boots, crossbelt, cartridge pouch, square-topped czapka and lance pennon. This combined derivative and its conversion script are also CC BY-SA 3.0. It is a Napoleonic-style game unit, not a reconstruction of one regiment. Original files/credits: cavalry-source.json and cavalry-source-and-conversion.zip. Reproducible derivative: gunpowder-lancer-source.json and gunpowder-lancer-source-and-conversion.zip, including its exact GLB input.